• Topic

    Education, leisure and cultural activities

    The digital environment can greatly enable and enhance children’s access to high-quality inclusive education, including reliable resources for formal, non-formal, informal, peer-to-peer and self-directed learning. Use of digital technologies can also strengthen engagement between the teacher and student and between learners.

    The digital environment promotes children’s right to culture, leisure and play, which is essential for their well-being and development. Children of all ages report that they experienced pleasure, interest and relaxation through engaging with a wide range of digital products and services of their choice.

Current News

[Translate to Englisch:] Ansicht: Smartphone policies in schools: What does the evidence say?

Smartphone policies in schools: What does the evidence say?

The Digital Future for Children (DFC) Center supports an evidence base for child rights-based advocacy, and promotes dialogue between science and policy while empowering children's voices. The research report provides an insight into the debate on smartphone policies in schools and the associated children's rights.

[Translate to Englisch:] Multistakeholder-Dialog zur Altersfeststellung

Eeny, meeny, miny, moe, how old are you?

Imagine you have three children aged between 5 and 12. You are worried about which kindergarten and school they will visit when the family moves to the country-side soon. Where and how will Paula, Emma and Laurin be looked after, in which environment will they feel comfortable and how will they get there safely? Which school career will they pursue and how can the best conditions be created for this?

[Translate to Englisch:] Ansicht: Eine kinderrechtliche Perspektive auf die Begrenzung der Bildschirmzeit von Kindern und Jugendlichen

Shaping and regulating the metaverse in accordance with children's rights

The European Commission is continuing to prepare the market environment for virtual worlds and artificial intelligence.

[Translate to Englisch:] Ansicht: Eine kinderrechtliche Perspektive auf die Begrenzung der Bildschirmzeit von Kindern und Jugendlichen

Shaping and regulating the metaverse in accordance with children's rights

The European Commission is continuing to prepare the market environment for virtual worlds and artificial intelligence.

[Translate to Englisch:] Ansicht: Zwischen Kinderprogramm & Social Media: Pre-Teens und die Herausforderungen für Jugendmedienschutz und Medienbildung

Between children's programmes & social media: Pre-teens and the challenges for youth media protection and media literacy

Initiating discourse and debate is the declared aim of the "medien impuls" series of events organised by the Freiwillige Selbstkontrollen Multimedia-Diensteanbieter (FSM) and Fernsehen (FSF).

[Translate to Englisch:] Ansicht: IGF 2024: Gemeinsam mit allen Akteur*innen unsere digitale Zukunft gestalten

IGF 2024: Building our Multistakeholder Digital Future

The 19th Internet Governance Forum will take place from 15 to 19 December in Riyadh (Saudi Arabia) under the motto “Building our Multistakeholder Digital Future”.

[Translate to Englisch:] Ansicht: Gemeinsam für ein besseres Internet

Together for a better internet

Safer Internet Day has been held at the beginning of February every year since 2005.

[Translate to Englisch:] Ansicht: Bewerbung zum YOUthDIG

Application for YOUthDIG

This year's European Dialogue on Internet Governance (EuroDIG) will take place in Vilnius (Lithuania) from 17 to 19 June.

[Translate to Englisch:]

IGF 2024: Participation in determining the thematic focus

Suggestions and proposals for the theme of this year's Internet Governance Forum (IGF) can still be submitted until 31 January.

[Translate to Englisch:] Ansicht: Safer Internet Forum 2023: Wie befähigt man junge Menschen für das digitale Jahrzehnt

Safer Internet Forum 2023: Empowering Youth with skills for the digital decade

On Thursday Nov. 23rd the EC held the Safer Internet Forum 2023 in Brussels with about 150 people taking part onsite, and nearly the same number of attendants populating the digital space. The program circled around challenges arising from digital services and new technologies and strategies for enabling young people and children to cope.